Take the overarching story of two 'Source hunters' tracking down the dastardly fiends who dabble in 'Sourcery.' (I know Terry Pratchett was using the term way back during the heydey of Super Mario Bros.
As someone with fond memories of those RPGs, that alone would make Original Sin an eyecatching game.įortunately, it's more than that.
It's all here, from the top-down perspective as you follow four adventurers from above like Warhammer pieces on a tabletop, to turn-based combat and the clunky menus that seemingly require more skill that it takes to wield a sword. Divinity: Original Sin is the kind of game I briefly expected to play when I heard Overhaul Games was making an enhanced version of Baldur's Gate a couple of years back, as it coats the same type of experience that got me hooked on the digital incarnations of Gary Gygax's Dungeons & Dragons legacy with rich, modern graphics and contemporary relevance. Despite the name, originality in the fundamental style of roleplaying gameplay doesn’t appear to have been a priority here developer Larian Studios seems to have concerned itself more with skillfully stoking the flames of nostalgia.